/**
 * 感谢 https://github.com/chaangliu/ForceDirectedLayout/blob/master/javascript/force-directed.js
 * A force directed graph layout implementation by liuchang on 2018/05/10.
 */
const CANVAS_WIDTH = 1000
const CANVAS_HEIGHT = 1000
let k
let mNodeList = []
let mEdgeList = []
let mDxMap = {}
let mDyMap = {}
let mNodeMap = {}

export function ForceDirected(data = {}) {
    // generate nodes and edges
    // for (let i = 0; i < 20; i++) {
    //     mNodeList.push(new Node(i))
    // }
    k = 0
    mNodeList = []
    mEdgeList = []
    mDxMap = {}
    mDyMap = {}
    mNodeMap = {}

    let nodeList = data.nodeList
    for (let i = 0; i < nodeList.length; i++) {
        let node = nodeList[i]
        mNodeList.push(node)
    }

    // for (let i = 0; i < 20; i++) {
    //     let edgeCount = Math.random() * 8 + 1
    //     for (let j = 0; j < edgeCount; j++) {
    //         let targetId = Math.floor(Math.random() * 20)
    //         let edge = new Edge(i, targetId)
    //         mEdgeList.push(edge)
    //     }
    // }
    // line 转 edge
    let lineList = data.lineList
    for (let i = 0; i < lineList.length; i++) {
        let line = lineList[i]
        let edge = new Edge(line.from, line.to)
        mEdgeList.push(edge)
    }

    if (mNodeList && mEdgeList) {
        k = Math.sqrt(CANVAS_WIDTH * CANVAS_HEIGHT / mNodeList.length)
    }
    for (let i = 0; i < mNodeList.length; i++) {
        let node = mNodeList[i]
        if (node) {
            mNodeMap[node.id] = node
        }
    }

    // 随机生成坐标. Generate coordinates randomly.
    let initialX, initialY, initialSize = 40.0
    for (let i in mNodeList) {
        initialX = CANVAS_WIDTH * 0.5
        initialY = CANVAS_HEIGHT * 0.5
        mNodeList[i].x = initialX + initialSize * (Math.random() - 0.5)
        mNodeList[i].y = initialY + initialSize * (Math.random() - 0.5)
    }

    // 迭代200次. Iterate 200 times.
    for (let i = 0; i < 200; i++) {
        calculateRepulsive()
        calculateTraction()
        updateCoordinates()
    }
    // console.log(JSON.stringify(new Result(mNodeList, mEdgeList)))
    // 坐标添加px
    for (let i = 0; i < mNodeList.length; i++) {
        let node = mNodeList[i]
        node.left = node.x + 'px'
        node.top = node.y + 'px'
        node.x = undefined
        node.y = undefined
    }

    data.nodeList = mNodeList

    // console.log(data)
    return data
}

function Node(id = null) {
    this.id = id
    this.x = 22
    this.y = null
}

function Edge(source = null, target = null) {
    this.source = source
    this.target = target
}

/**
 * 计算两个Node的斥力产生的单位位移。
 * Calculate the displacement generated by the repulsive force between two nodes.*
 */
function calculateRepulsive() {
    let ejectFactor = 6
    let distX, distY, dist
    for (let i = 0; i < mNodeList.length; i++) {
        mDxMap[mNodeList[i].id] = 0.0
        mDyMap[mNodeList[i].id] = 0.0
        for (let j = 0; j < mNodeList.length; j++) {
            if (i !== j) {
                distX = mNodeList[i].x - mNodeList[j].x
                distY = mNodeList[i].y - mNodeList[j].y
                dist = Math.sqrt(distX * distX + distY * distY)
            }
            if (dist < 30) {
                ejectFactor = 5
            }
            if (dist > 0 && dist < 250) {
                let id = mNodeList[i].id
                mDxMap[id] = mDxMap[id] + distX / dist * k * k / dist * ejectFactor
                mDyMap[id] = mDyMap[id] + distY / dist * k * k / dist * ejectFactor
            }
        }
    }
}

/**
 * 计算Edge的引力对两端Node产生的引力。
 * Calculate the traction force generated by the edge acted on the two nodes of its two ends.
 */
function calculateTraction() {
    let condenseFactor = 3
    let startNode, endNode
    for (let e = 0; e < mEdgeList.length; e++) {
        let eStartID = mEdgeList[e].source
        let eEndID = mEdgeList[e].target
        startNode = mNodeMap[eStartID]
        endNode = mNodeMap[eEndID]
        if (!startNode) {
            console.log('Cannot find start node id: ' + eStartID + ', please check it out.')
            return
        }
        if (!endNode) {
            console.log('Cannot find end node id: ' + eEndID + ', please check it out.')
            return
        }
        let distX, distY, dist
        distX = startNode.x - endNode.x
        distY = startNode.y - endNode.y
        dist = Math.sqrt(distX * distX + distY * distY)
        mDxMap[eStartID] = mDxMap[eStartID] - distX * dist / k * condenseFactor
        mDyMap[eStartID] = mDyMap[eStartID] - distY * dist / k * condenseFactor
        mDxMap[eEndID] = mDxMap[eEndID] + distX * dist / k * condenseFactor
        mDyMap[eEndID] = mDyMap[eEndID] + distY * dist / k * condenseFactor
    }
}

/**
 * 更新坐标。
 * update the coordinates.
 */
function updateCoordinates() {
    let maxt = 4, maxty = 3 // Additional coefficients.
    for (let v = 0; v < mNodeList.length; v++) {
        let node = mNodeList[v]
        let dx = Math.floor(mDxMap[node.id])
        let dy = Math.floor(mDyMap[node.id])

        if (dx < -maxt) dx = -maxt
        if (dx > maxt) dx = maxt
        if (dy < -maxty) dy = -maxty
        if (dy > maxty) dy = maxty
        node.x = node.x + dx >= CANVAS_WIDTH || node.x + dx <= 0 ? node.x - dx : node.x + dx
        node.y = node.y + dy >= CANVAS_HEIGHT || node.y + dy <= 0 ? node.y - dy : node.y + dy
    }
}

function Result(nodes = null, links = null) {
    this.nodes = nodes
    this.links = links
}