using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WIDESEA_Core.Enums
{
///
/// 货位状态
///
public enum LocationStatusEnum
{
///
/// 空闲
///
[Description("空闲")]
Free = 0,
///
/// 锁定
///
[Description("锁定")]
Lock = 1,
///
/// 有货
///
[Description("有货")]
InStock = 2,
///
/// 空托锁定
///
[Description("空托锁定")]
PalletLock = 98,
///
/// 空托盘
///
[Description("空托盘")]
Pallet = 99
}
public enum EnableStatusEnum
{
///
/// 正常
///
[Description("正常")]
Normal = 0,
///
/// 只入
///
[Description("只入")]
OnlyIn = 1,
///
/// 只出
///
[Description("只出")]
OnlyOut = 2,
///
/// 禁用
///
[Description("禁用")]
Disable = 3
}
public enum LocationTypeEnum
{
///
/// 立库
///
[Description("立库货位")]
Cube = 1,
///
/// 平库
///
[Description("平库货位")]
Flat = 2,
///
/// 成品出库站台
///
[Description("成品出库站台")]
FinishedOut = 3,
///
/// 原材料出库站台
///
[Description("原材料出库站台")]
RawOut = 4,
///
/// 空托出库站台
///
[Description("空托出库站台")]
EmptyOut = 5,
///
/// 成品入库站台
///
[Description("成品入库站台")]
FinishedIn = 6,
///
/// 原材料入库站台
///
[Description("原材料入库站台")]
RawIn = 7,
///
/// 空托入站台
///
[Description("空托入站台")]
EmptyIn = 8,
///
/// 空托货位
///
[Description("空托货位")]
EmptyCube = 9,
///
/// 原材料货位
///
[Description("原材料货位")]
MaterialsCube = 10,
///
/// 成品货位
///
[Description("成品货位")]
ProductCube = 11,
}
public enum LocationChangeType
{
}
}