using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WIDESEA_Core.Enums { /// /// 货位状态 /// public enum LocationStatusEnum { /// /// 空闲 /// [Description("空闲")] Free = 0, /// /// 锁定 /// [Description("锁定")] Lock = 1, /// /// 有货 /// [Description("有货")] InStock = 2, /// /// 空托锁定 /// [Description("空托锁定")] PalletLock = 98, /// /// 空托盘 /// [Description("空托盘")] Pallet = 99 } public enum EnableStatusEnum { /// /// 正常 /// [Description("正常")] Normal = 0, /// /// 只入 /// [Description("只入")] OnlyIn = 1, /// /// 只出 /// [Description("只出")] OnlyOut = 2, /// /// 禁用 /// [Description("禁用")] Disable = 3 } public enum LocationTypeEnum { /// /// 立库 /// [Description("立库货位")] Cube = 1, /// /// 平库 /// [Description("平库货位")] Flat = 2, /// /// 成品出库站台 /// [Description("成品出库站台")] FinishedOut = 3, /// /// 原材料出库站台 /// [Description("原材料出库站台")] RawOut = 4, /// /// 空托出库站台 /// [Description("空托出库站台")] EmptyOut = 5, /// /// 成品入库站台 /// [Description("成品入库站台")] FinishedIn = 6, /// /// 原材料入库站台 /// [Description("原材料入库站台")] RawIn = 7, /// /// 空托入站台 /// [Description("空托入站台")] EmptyIn = 8, /// /// 空托货位 /// [Description("空托货位")] EmptyCube = 9, /// /// 原材料货位 /// [Description("原材料货位")] MaterialsCube = 10, /// /// 成品货位 /// [Description("成品货位")] ProductCube = 11, } public enum LocationChangeType { } }