using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; namespace WIDESEA.Common { public enum MaterielState { /// /// 可用 /// //Normal, /// /// 冻结 /// Freeze = 0, /// /// 锁定 /// Locking, /// /// 解冻 /// Unfreeze = 1, /// /// 良品 /// [Description("GoodProduct")] GoodProduct = 1, /// /// 不良品 /// DefictiveProduct, /// /// 待检 /// Pedding, /// /// 异常 /// Error, } }