using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
namespace WIDESEA.Common
{
public enum MaterielState
{
///
/// 可用
///
//Normal,
///
/// 冻结
///
Freeze = 0,
///
/// 锁定
///
Locking,
///
/// 解冻
///
Unfreeze = 1,
///
/// 良品
///
[Description("GoodProduct")]
GoodProduct = 1,
///
/// 不良品
///
DefictiveProduct,
///
/// 待检
///
Pedding,
///
/// 异常
///
Error,
}
}