using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WIDESEA_Core.Enums
{
///
/// 货位状态
///
public enum LocationStatusEnum
{
///
/// 空闲
///
[Description("空闲")]
Free = 0,
///
/// 锁定
///
[Description("锁定")]
Lock = 1,
///
/// 有货
///
[Description("有货")]
InStock = 2,
///
/// 空托锁定
///
[Description("空托锁定")]
PalletLock = 98,
///
/// 空托盘
///
[Description("空托盘")]
Pallet = 99
}
public enum EnableStatusEnum
{
///
/// 正常
///
[Description("正常")]
Normal = 0,
///
/// 只入
///
[Description("只入")]
OnlyIn = 1,
///
/// 只出
///
[Description("只出")]
OnlyOut = 2,
///
/// 禁用
///
[Description("禁用")]
Disable = 3
}
///
/// 货位类型
///
public enum LocationTypeEnum
{
///
/// 未定义
///
[Description("未定义")]
Undefined = 0,
///
/// 小托盘
///
[Description("小托盘")]
SmallPallet = 1,
///
/// 中托盘
///
[Description("中托盘")]
MediumPallet = 2,
///
/// 大托盘
///
[Description("大托盘")]
LargePallet = 3,
///
/// 特大托盘
///
[Description("特大托盘")]
ExtraPallet = 4,
}
public enum LocationChangeType
{
///
/// 入库分配
///
[Description("入库分配")]
InboundAssignLocation,
///
/// 出库分配
///
[Description("出库分配")]
OutboundAssignLocation,
///
/// 移库分配
///
[Description("移库分配")]
RelocationAssignLocation,
///
/// 入库任务完成
///
[Description("入库任务完成")]
InboundCompleted,
///
/// 出库任务完成
///
[Description("出库任务完成")]
OutboundCompleted,
///
/// 移库任务完成
///
[Description("移库任务完成")]
RelocationCompleted,
///
/// 手动修改
///
[Description("手动修改")]
HandUpdate
}
}