using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WIDESEA_Core.Caches
{
    public interface ICacheService : IDisposable
    {
        /// 
        /// 验证缓存项是否存在
        /// 
        /// 缓存Key
        /// 
        bool Exists(string key);
        /// 
        /// 添加缓存
        /// 
        /// 缓存Key
        /// 缓存Value
        /// 缓存时长
        /// 是否滑动过期(如果在过期时间内有操作,则以当前时间点延长过期时间) //new TimeSpan(0, 60, 0);
        /// 
        bool AddObject(string key, object value, int expireSeconds = -1, bool isSliding = false);
        bool Add(string key, string value, int expireSeconds = -1, bool isSliding = false);
        void AddOrUpdate(string key, string value, int expireSeconds = -1, bool isSliding = false);
        /// 
        /// 删除缓存
        /// 
        /// 缓存Key
        /// 
        bool Remove(string key);
        /// 
        /// 批量删除缓存
        /// 
        /// 缓存Key集合
        /// 
        void Remove(IEnumerable keys);
        /// 
        /// 获取缓存
        /// 
        /// 缓存Key
        /// 
        T Get(string key) where T : class;
        /// 
        /// 获取缓存
        /// 
        /// 缓存Key
        /// 
        string Get(string key);
    }
}