using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WIDESEA_Common.OrderEnum { public enum CheckOrderStatusEnum { /// /// 待检 /// [Description("待检")] NotCheck = 0, /// /// 已检 /// [Description("已检")] Checked = 1 } public enum CheckAcceptEnum { /// /// 待检确认 /// [Description("待检确认")] NotCheckAccept =0, /// /// 接受 /// [Description("接受")] Accept=1, /// /// 不接受 /// [Description("不接受")] UnAccept=2, } /// /// /// public enum InspectAcceptEnum { /// /// 待检确认 /// [Description("待检确认")] NotCheckAccept = 0, /// /// 接受 /// [Description("接受")] Accept = 1, /// /// 不接受 /// [Description("不接受")] UnAccept = 2, /// /// 特采接受 /// [Description("特采接受")] DefectAccept = 3 } public enum CheckResultEnum { /// /// 退货 /// [Description("退货")] Return, ///// ///// 特采 ///// //[Description("特采")] //Defect, ///// ///// 报废 ///// //[Description("报废")] //Scrapped } public enum InspectResultEnum { /// /// 退货 /// [Description("退货")] Return, /// /// 特采 /// [Description("特采")] Defect, /// /// 报废 /// [Description("报废")] Scrapped } /// /// 检验上传状态 /// public enum CheckUploadEnum { /// /// 未上传 /// [Description("未上传")] UploadNo=0, /// /// 已上传 /// [Description("已上传")] UploadOk=1 } }