using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WIDESEA_Common.OrderEnum
{
public enum CheckOrderStatusEnum
{
///
/// 待检
///
[Description("待检")]
NotCheck = 0,
///
/// 已检
///
[Description("已检")]
Checked = 1
}
public enum CheckAcceptEnum
{
///
/// 待检确认
///
[Description("待检确认")]
NotCheckAccept =0,
///
/// 接受
///
[Description("接受")]
Accept=1,
///
/// 不接受
///
[Description("不接受")]
UnAccept=2,
}
///
///
///
public enum InspectAcceptEnum
{
///
/// 待检确认
///
[Description("待检确认")]
NotCheckAccept = 0,
///
/// 接受
///
[Description("接受")]
Accept = 1,
///
/// 不接受
///
[Description("不接受")]
UnAccept = 2,
///
/// 特采接受
///
[Description("特采接受")]
DefectAccept = 3
}
public enum CheckResultEnum
{
///
/// 退货
///
[Description("退货")]
Return,
/////
///// 特采
/////
//[Description("特采")]
//Defect,
/////
///// 报废
/////
//[Description("报废")]
//Scrapped
}
public enum InspectResultEnum
{
///
/// 退货
///
[Description("退货")]
Return,
///
/// 特采
///
[Description("特采")]
Defect,
///
/// 报废
///
[Description("报废")]
Scrapped
}
///
/// 检验上传状态
///
public enum CheckUploadEnum
{
///
/// 未上传
///
[Description("未上传")]
UploadNo=0,
///
/// 已上传
///
[Description("已上传")]
UploadOk=1
}
}