using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WIDESEA_Core.Enums { /// /// 货位状态 /// public enum LocationStatusEnum { /// /// 空闲 /// [Description("空闲")] Free = 0, /// /// 托盘锁定/指定入库 /// [Description("托盘锁定")] PalletLock = 1, /// /// 有货 /// [Description("有货")] InStock = 2, /// /// 满货 /// [Description("满货")] Fullload = 3, /// /// 入库中 /// [Description("入库中")] Inbounding = 4, /// /// 锁定/指定出库锁定货位状态,操作第二排货位时第一排货位状态修改成这个 /// [Description("出库锁定")] OutLock = 5, /// /// 出库中 /// [Description("出库中")] Outbounding = 6, /// /// 移库中 /// [Description("移库中")] Relocationing = 7, [Description("空托盘")]//不放货位状态里,改成物料类型 Pallet = 99 } public enum EnableStatusEnum { /// /// 正常 /// [Description("正常")] Normal = 0, /// /// 只入 /// [Description("只入")] OnlyIn = 1, /// /// 只出 /// [Description("只出")] OnlyOut = 2, /// /// 禁用 /// [Description("禁用")] Disable = 3 } public enum LocationTypeEnum { /// /// 立库 /// [Description("立库货位")] Cube = 1, /// /// 平库 /// [Description("平库货位")] Flat = 2 } public enum LocationChangeType { /// /// 人工 /// [Description("人工")] Artificial, /// /// 入库 /// [Description("入库")] Inbound, /// /// 出库 /// [Description("出库")] Outbound, } }