using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WIDESEA_Core.Enums
{
///
/// 货位状态
///
public enum LocationStatusEnum
{
///
/// 空闲
///
[Description("空闲")]
Free = 0,
///
/// 托盘锁定/指定入库
///
[Description("托盘锁定")]
PalletLock = 1,
///
/// 有货
///
[Description("有货")]
InStock = 2,
///
/// 满货
///
[Description("满货")]
Fullload = 3,
///
/// 入库中
///
[Description("入库中")]
Inbounding = 4,
///
/// 锁定/指定出库锁定货位状态,操作第二排货位时第一排货位状态修改成这个
///
[Description("出库锁定")]
OutLock = 5,
///
/// 出库中
///
[Description("出库中")]
Outbounding = 6,
///
/// 移库中
///
[Description("移库中")]
Relocationing = 7,
[Description("空托盘")]//不放货位状态里,改成物料类型
Pallet = 99
}
public enum EnableStatusEnum
{
///
/// 正常
///
[Description("正常")]
Normal = 0,
///
/// 只入
///
[Description("只入")]
OnlyIn = 1,
///
/// 只出
///
[Description("只出")]
OnlyOut = 2,
///
/// 禁用
///
[Description("禁用")]
Disable = 3
}
public enum LocationTypeEnum
{
///
/// 立库
///
[Description("立库货位")]
Cube = 1,
///
/// 平库
///
[Description("平库货位")]
Flat = 2
}
public enum LocationChangeType
{
///
/// 人工
///
[Description("人工")]
Artificial,
///
/// 入库
///
[Description("入库")]
Inbound,
///
/// 出库
///
[Description("出库")]
Outbound,
}
}