using SkiaSharp; using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WIDESEAWCS_Core.Utilities { public static class VierificationCode { private static readonly string[] _chars = new string[] { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "P", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z" }; private static readonly SKColor[] colors = { SKColors.Black, SKColors.Green, SKColors.Brown }; private static readonly string[] fonts = { "Verdana", "Microsoft Sans Serif", "Comic Sans MS", "Arial", "宋体" }; public static string RandomText() { string code = "";//产生的随机数 int temp = -1; Random rand = new Random(); for (int i = 1; i < 5; i++) { if (temp != -1) { rand = new Random(i * temp * unchecked((int)DateTime.Now.Ticks)); } int t = rand.Next(61); if (temp != -1 && temp == t) { return RandomText(); } temp = t; code += _chars[t]; } return code; } public static string CreateBase64Imgage(string code) { var random = new Random(); var info = new SKImageInfo((int)code.Length * 18, 32); using var bitmap = new SKBitmap(info); using var canvas = new SKCanvas(bitmap); canvas.Clear(SKColors.White); using var pen = new SKPaint(); pen.FakeBoldText = true; pen.Style = SKPaintStyle.Fill; pen.TextSize = 20;// 0.6f * info.Width * pen.TextSize / pen.MeasureText(code); //绘制随机字符 for (int i = 0; i < code.Length; i++) { pen.Color = random.GetRandom(colors);//随机颜色索引值 pen.Typeface = SKTypeface.FromFamilyName(random.GetRandom(fonts), 700, 20, SKFontStyleSlant.Italic);//配置字体 var point = new SKPoint() { X = i * 16, Y = 22// info.Height - ((i + 1) % 2 == 0 ? 2 : 4), }; canvas.DrawText(code.Substring(i, 1), point, pen);//绘制一个验证字符 } // 绘制噪点 var points = Enumerable.Range(0, 100).Select( _ => new SKPoint(random.Next(bitmap.Width), random.Next(bitmap.Height)) ).ToArray(); canvas.DrawPoints( SKPointMode.Points, points, pen); //绘制贝塞尔线条 for (int i = 0; i < 2; i++) { var p1 = new SKPoint(0, 0); var p2 = new SKPoint(0, 0); var p3 = new SKPoint(0, 0); var p4 = new SKPoint(0, 0); var touchPoints = new SKPoint[] { p1, p2, p3, p4 }; using var bPen = new SKPaint(); bPen.Color = random.GetRandom(colors); bPen.Style = SKPaintStyle.Stroke; using var path = new SKPath(); path.MoveTo(touchPoints[0]); path.CubicTo(touchPoints[1], touchPoints[2], touchPoints[3]); canvas.DrawPath(path, bPen); } return bitmap.ToBase64String(SKEncodedImageFormat.Png); } public static T GetRandom(this Random random, T[] tArray) { if (random == null) random = new Random(); return tArray[random.Next(tArray.Length)]; } /// /// SKBitmap转Base64String /// /// /// /// public static string ToBase64String(this SKBitmap bitmap, SKEncodedImageFormat format) { using var memStream = new MemoryStream(); using var wstream = new SKManagedWStream(memStream); bitmap.Encode(wstream, format, 32); memStream.TryGetBuffer(out ArraySegment buffer); return $"{Convert.ToBase64String(buffer.Array, 0, (int)memStream.Length)}"; } } }