From ee5e3a086a5dc145e7f5df3de32e0e072c183949 Mon Sep 17 00:00:00 2001
From: z8018 <1282578289@qq.com>
Date: 星期五, 06 六月 2025 15:19:40 +0800
Subject: [PATCH] 1
---
project/WCS/WIDESEAWCS_Server/WIDESEAWCS_Common/FaceAI/FaceDraw.cs | 290 +++++++++++++++++++++++++++++-----------------------------
1 files changed, 145 insertions(+), 145 deletions(-)
diff --git a/project/WCS/WIDESEAWCS_Server/WIDESEAWCS_Common/FaceAI/FaceDraw.cs b/project/WCS/WIDESEAWCS_Server/WIDESEAWCS_Common/FaceAI/FaceDraw.cs
index 24033ed..b349f87 100644
--- a/project/WCS/WIDESEAWCS_Server/WIDESEAWCS_Common/FaceAI/FaceDraw.cs
+++ b/project/WCS/WIDESEAWCS_Server/WIDESEAWCS_Common/FaceAI/FaceDraw.cs
@@ -1,151 +1,151 @@
-锘縰sing System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-using OpenCvSharp;
-// 缁樺埗绫伙紝鐢讳汉鑴告锛岀敾鍏抽敭鐐圭瓑
-namespace FaceAI
-{
- class FaceDraw
- {
- // 鐢讳汉鑴告
- public static int draw_rects(ref Mat img, int face_num, BDFaceBBox[] info)
- {
- if (face_num <= 0)
- {
- return 0;
- }
- Scalar color = new Scalar(0, 255, 0);
- for (int i = 0; i < face_num; i++)
- {
- int x = Convert.ToInt32(info[i].center_x - info[i].width / 2.0);
- int y = Convert.ToInt32(info[i].center_y - info[i].height / 2.0);
- int w = Convert.ToInt32(info[i].width);
- int h = Convert.ToInt32(info[i].height);
- Rect rect = new Rect(x, y, w, h);
- Cv2.Rectangle(img, rect, color);
- }
- return 0;
- }
- // 鐢讳汉鑴告
- public static int draw_rects(ref Mat img, int face_num, BDFaceTrackInfo[] track_info)
- {
- if (face_num <= 0)
- {
- return 0;
- }
- Scalar color = new Scalar(0, 255, 0);
- for(int i = 0; i < face_num; i++)
- {
- int x = Convert.ToInt32(track_info[i].box.center_x- track_info[i].box.width / 2.0);
- int y = Convert.ToInt32(track_info[i].box.center_y - track_info[i].box.height / 2.0);
- int w = Convert.ToInt32(track_info[i].box.width);
- int h = Convert.ToInt32(track_info[i].box.height);
- Rect rect = new Rect(x,y,w,h);
- Cv2.Rectangle(img, rect, color);
- }
- return 0;
- }
- // 鐢讳汉鑴稿叧閿偣
- public static int draw_shape(ref Mat img, int face_num, BDFaceTrackInfo[] track_info)
- {
- if (face_num <= 0)
- {
- return 0;
- }
- int face_id = 0;
- Scalar color = new Scalar(0, 255, 255);
- Scalar color2 = new Scalar(0, 0, 255);
- for (int i = 0; i < face_num; ++i)
- {
- int point_size = track_info[i].landmark.size / 2;
- int radius = 2;
- face_id = track_info[i].face_id;
- for (int j = 0; j < point_size; ++j)
- {
- Cv2.Circle(img, (int)track_info[i].landmark.data[j * 2], (int)track_info[i].landmark.data[j * 2 + 1], radius, color);
- }
- if (point_size == 72)
- {
- const int components = 9;
- int[] comp1 = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 };
- int[] comp2 = { 13, 14, 15, 16, 17, 18, 19, 20, 13, 21 };
- int[] comp3 = { 22, 23, 24, 25, 26, 27, 28, 29, 22 };
- int[] comp4 = { 30, 31, 32, 33, 34, 35, 36, 37, 30, 38 };
- int[] comp5 = { 39, 40, 41, 42, 43, 44, 45, 46, 39 };
- int[] comp6 = { 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 47 };
- int[] comp7 = { 51, 57, 52 };
- int[] comp8 = { 58, 59, 60, 61, 62, 63, 64, 65, 58 };
- int[] comp9 = { 58, 66, 67, 68, 62, 69, 70, 71, 58 };
- int[][] idx = { comp1, comp2, comp3, comp4, comp5, comp6, comp7, comp8, comp9 };
- int[] npoints = { 13, 10, 9, 10, 9, 11, 3, 9, 9 };
+锘�//using System;
+//using System.Collections.Generic;
+//using System.Linq;
+//using System.Text;
+//using System.Threading.Tasks;
+//using OpenCvSharp;
+//// 缁樺埗绫伙紝鐢讳汉鑴告锛岀敾鍏抽敭鐐圭瓑
+//namespace FaceAI
+//{
+// class FaceDraw
+// {
+// // 鐢讳汉鑴告
+// public static int draw_rects(ref Mat img, int face_num, BDFaceBBox[] info)
+// {
+// if (face_num <= 0)
+// {
+// return 0;
+// }
+// Scalar color = new Scalar(0, 255, 0);
+// for (int i = 0; i < face_num; i++)
+// {
+// int x = Convert.ToInt32(info[i].center_x - info[i].width / 2.0);
+// int y = Convert.ToInt32(info[i].center_y - info[i].height / 2.0);
+// int w = Convert.ToInt32(info[i].width);
+// int h = Convert.ToInt32(info[i].height);
+// Rect rect = new Rect(x, y, w, h);
+// Cv2.Rectangle(img, rect, color);
+// }
+// return 0;
+// }
+// // 鐢讳汉鑴告
+// public static int draw_rects(ref Mat img, int face_num, BDFaceTrackInfo[] track_info)
+// {
+// if (face_num <= 0)
+// {
+// return 0;
+// }
+// Scalar color = new Scalar(0, 255, 0);
+// for(int i = 0; i < face_num; i++)
+// {
+// int x = Convert.ToInt32(track_info[i].box.center_x- track_info[i].box.width / 2.0);
+// int y = Convert.ToInt32(track_info[i].box.center_y - track_info[i].box.height / 2.0);
+// int w = Convert.ToInt32(track_info[i].box.width);
+// int h = Convert.ToInt32(track_info[i].box.height);
+// Rect rect = new Rect(x,y,w,h);
+// Cv2.Rectangle(img, rect, color);
+// }
+// return 0;
+// }
+// // 鐢讳汉鑴稿叧閿偣
+// public static int draw_shape(ref Mat img, int face_num, BDFaceTrackInfo[] track_info)
+// {
+// if (face_num <= 0)
+// {
+// return 0;
+// }
+// int face_id = 0;
+// Scalar color = new Scalar(0, 255, 255);
+// Scalar color2 = new Scalar(0, 0, 255);
+// for (int i = 0; i < face_num; ++i)
+// {
+// int point_size = track_info[i].landmark.size / 2;
+// int radius = 2;
+// face_id = track_info[i].face_id;
+// for (int j = 0; j < point_size; ++j)
+// {
+// Cv2.Circle(img, (int)track_info[i].landmark.data[j * 2], (int)track_info[i].landmark.data[j * 2 + 1], radius, color);
+// }
+// if (point_size == 72)
+// {
+// const int components = 9;
+// int[] comp1 = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 };
+// int[] comp2 = { 13, 14, 15, 16, 17, 18, 19, 20, 13, 21 };
+// int[] comp3 = { 22, 23, 24, 25, 26, 27, 28, 29, 22 };
+// int[] comp4 = { 30, 31, 32, 33, 34, 35, 36, 37, 30, 38 };
+// int[] comp5 = { 39, 40, 41, 42, 43, 44, 45, 46, 39 };
+// int[] comp6 = { 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 47 };
+// int[] comp7 = { 51, 57, 52 };
+// int[] comp8 = { 58, 59, 60, 61, 62, 63, 64, 65, 58 };
+// int[] comp9 = { 58, 66, 67, 68, 62, 69, 70, 71, 58 };
+// int[][] idx = { comp1, comp2, comp3, comp4, comp5, comp6, comp7, comp8, comp9 };
+// int[] npoints = { 13, 10, 9, 10, 9, 11, 3, 9, 9 };
- for (int m = 0; m < components; ++m)
- {
- for (int n = 0; n < npoints[m] - 1; ++n)
- {
- Point p1 = new Point(track_info[i].landmark.data[idx[m][n] * 2], track_info[i].landmark.data[idx[m][n] * 2 + 1]);
- Point p2 = new Point(track_info[i].landmark.data[idx[m][n + 1] * 2], track_info[i].landmark.data[idx[m][n + 1] * 2 + 1]);
- Cv2.Line(img, p1, p2, color2);
- }
- }
- }
- string s_face_id = face_id.ToString();
- double font_scale = 2;
- Point pos = new Point(track_info[i].box.center_x, track_info[i].box.center_y);
- Cv2.PutText(img, s_face_id, pos, HersheyFonts.HersheyComplex, font_scale, new Scalar(0, 255, 255));
- }
+// for (int m = 0; m < components; ++m)
+// {
+// for (int n = 0; n < npoints[m] - 1; ++n)
+// {
+// Point p1 = new Point(track_info[i].landmark.data[idx[m][n] * 2], track_info[i].landmark.data[idx[m][n] * 2 + 1]);
+// Point p2 = new Point(track_info[i].landmark.data[idx[m][n + 1] * 2], track_info[i].landmark.data[idx[m][n + 1] * 2 + 1]);
+// Cv2.Line(img, p1, p2, color2);
+// }
+// }
+// }
+// string s_face_id = face_id.ToString();
+// double font_scale = 2;
+// Point pos = new Point(track_info[i].box.center_x, track_info[i].box.center_y);
+// Cv2.PutText(img, s_face_id, pos, HersheyFonts.HersheyComplex, font_scale, new Scalar(0, 255, 255));
+// }
- return 0;
- }
+// return 0;
+// }
- // 鐢讳汉鑴稿叧閿偣
- public static int draw_landmark(ref Mat img, int face_num, BDFaceLandmark[] landmark)
- {
- if (face_num <= 0)
- {
- return 0;
- }
- Scalar color = new Scalar(0, 255, 255);
- Scalar color2 = new Scalar(0, 0, 255);
- for (int i = 0; i < face_num; ++i)
- {
- int point_size = landmark[i].size / 2;
- int radius = 2;
- for (int j = 0; j < point_size; ++j)
- {
- Cv2.Circle(img, (int)landmark[i].data[j * 2], (int)landmark[i].data[j * 2 + 1], radius, color);
- }
- if (point_size == 72)
- {
- const int components = 9;
- int[] comp1 = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 };
- int[] comp2 = { 13, 14, 15, 16, 17, 18, 19, 20, 13, 21 };
- int[] comp3 = { 22, 23, 24, 25, 26, 27, 28, 29, 22 };
- int[] comp4 = { 30, 31, 32, 33, 34, 35, 36, 37, 30, 38 };
- int[] comp5 = { 39, 40, 41, 42, 43, 44, 45, 46, 39 };
- int[] comp6 = { 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 47 };
- int[] comp7 = { 51, 57, 52 };
- int[] comp8 = { 58, 59, 60, 61, 62, 63, 64, 65, 58 };
- int[] comp9 = { 58, 66, 67, 68, 62, 69, 70, 71, 58 };
- int[][] idx = { comp1, comp2, comp3, comp4, comp5, comp6, comp7, comp8, comp9 };
- int[] npoints = { 13, 10, 9, 10, 9, 11, 3, 9, 9 };
+// // 鐢讳汉鑴稿叧閿偣
+// public static int draw_landmark(ref Mat img, int face_num, BDFaceLandmark[] landmark)
+// {
+// if (face_num <= 0)
+// {
+// return 0;
+// }
+// Scalar color = new Scalar(0, 255, 255);
+// Scalar color2 = new Scalar(0, 0, 255);
+// for (int i = 0; i < face_num; ++i)
+// {
+// int point_size = landmark[i].size / 2;
+// int radius = 2;
+// for (int j = 0; j < point_size; ++j)
+// {
+// Cv2.Circle(img, (int)landmark[i].data[j * 2], (int)landmark[i].data[j * 2 + 1], radius, color);
+// }
+// if (point_size == 72)
+// {
+// const int components = 9;
+// int[] comp1 = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 };
+// int[] comp2 = { 13, 14, 15, 16, 17, 18, 19, 20, 13, 21 };
+// int[] comp3 = { 22, 23, 24, 25, 26, 27, 28, 29, 22 };
+// int[] comp4 = { 30, 31, 32, 33, 34, 35, 36, 37, 30, 38 };
+// int[] comp5 = { 39, 40, 41, 42, 43, 44, 45, 46, 39 };
+// int[] comp6 = { 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 47 };
+// int[] comp7 = { 51, 57, 52 };
+// int[] comp8 = { 58, 59, 60, 61, 62, 63, 64, 65, 58 };
+// int[] comp9 = { 58, 66, 67, 68, 62, 69, 70, 71, 58 };
+// int[][] idx = { comp1, comp2, comp3, comp4, comp5, comp6, comp7, comp8, comp9 };
+// int[] npoints = { 13, 10, 9, 10, 9, 11, 3, 9, 9 };
- for (int m = 0; m < components; ++m)
- {
- for (int n = 0; n < npoints[m] - 1; ++n)
- {
- Point p1 = new Point(landmark[i].data[idx[m][n] * 2], landmark[i].data[idx[m][n] * 2 + 1]);
- Point p2 = new Point(landmark[i].data[idx[m][n + 1] * 2], landmark[i].data[idx[m][n + 1] * 2 + 1]);
- Cv2.Line(img, p1, p2, color2);
- }
- }
- }
+// for (int m = 0; m < components; ++m)
+// {
+// for (int n = 0; n < npoints[m] - 1; ++n)
+// {
+// Point p1 = new Point(landmark[i].data[idx[m][n] * 2], landmark[i].data[idx[m][n] * 2 + 1]);
+// Point p2 = new Point(landmark[i].data[idx[m][n + 1] * 2], landmark[i].data[idx[m][n + 1] * 2 + 1]);
+// Cv2.Line(img, p1, p2, color2);
+// }
+// }
+// }
- }
- return 0;
- }
- }
-}
+// }
+// return 0;
+// }
+// }
+//}
--
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