| | |
| | | /// <param name="key">缓存Key</param> |
| | | /// <returns></returns> |
| | | string? Get(string key); |
| | | |
| | | #region ConcurrentDictionary风格方法 |
| | | |
| | | /// <summary> |
| | | /// 尝试添加,仅当Key不存在时添加成功 |
| | | /// </summary> |
| | | bool TryAdd(string key, string value, int expireSeconds = -1); |
| | | |
| | | /// <summary> |
| | | /// 尝试添加对象,仅当Key不存在时添加成功 |
| | | /// </summary> |
| | | bool TryAdd<T>(string key, T value, int expireSeconds = -1) where T : class; |
| | | |
| | | /// <summary> |
| | | /// 尝试获取值,返回是否存在 |
| | | /// </summary> |
| | | bool TryGetValue(string key, out string? value); |
| | | |
| | | /// <summary> |
| | | /// 尝试获取对象,返回是否存在 |
| | | /// </summary> |
| | | bool TryGetValue<T>(string key, out T? value) where T : class; |
| | | |
| | | /// <summary> |
| | | /// 尝试移除并返回被移除的值 |
| | | /// </summary> |
| | | bool TryRemove(string key, out string? value); |
| | | |
| | | /// <summary> |
| | | /// 尝试更新,仅当Key存在时更新 |
| | | /// </summary> |
| | | bool TryUpdate(string key, string newValue, int expireSeconds = -1); |
| | | |
| | | /// <summary> |
| | | /// 获取或添加:Key存在则返回现有值,不存在则添加并返回新值 |
| | | /// </summary> |
| | | string GetOrAdd(string key, string value, int expireSeconds = -1); |
| | | |
| | | /// <summary> |
| | | /// 获取或添加(工厂方法):Key存在则返回现有值,不存在则通过工厂方法生成值并添加 |
| | | /// </summary> |
| | | string GetOrAdd(string key, Func<string, string> valueFactory, int expireSeconds = -1); |
| | | |
| | | /// <summary> |
| | | /// 获取或添加对象 |
| | | /// </summary> |
| | | T GetOrAdd<T>(string key, Func<string, T> valueFactory, int expireSeconds = -1) where T : class; |
| | | |
| | | #endregion |
| | | } |
| | | } |