| | |
| | | using WIDESEAWCS_Core.LogHelper; |
| | | using WIDESEAWCS_ITaskInfoService; |
| | | using WIDESEAWCS_Model.Models; |
| | | using WIDESEAWCS_Tasks.SocketServer; |
| | | using WIDESEAWCS_Tasks.Workflow.Abstractions; |
| | | |
| | | namespace WIDESEAWCS_Tasks.Workflow |
| | |
| | | // 1. 运行模式为自动(2) |
| | | // 2. 控制模式为客户端控制(1) |
| | | // 3. 运行状态是 Running |
| | | if (latestState.RobotRunMode == 2 /*&& latestState.RobotControlMode == 1*/ && latestState.OperStatus == "Running" && latestState.Homed == "Homed") |
| | | if (latestState.RobotRunMode == 2 /*&& latestState.RobotControlMode == 1*/ && latestState.OperStatus == "Running" && (latestState.Homed == "Homed" || latestState.Homed.IsNullOrEmpty())) |
| | | { |
| | | // ========== 取货完成后的放货处理 ========== |
| | | // 条件: |
| | |
| | | // - 手臂上有物料(RobotArmObject == 1) |
| | | // - 任务状态为 RobotPickFinish(已记录取货完成) |
| | | if ((latestState.CurrentAction == "PickFinished" || latestState.CurrentAction == "AllPickFinished") |
| | | && latestState.RobotArmObject == 1 |
| | | && (latestState.RobotArmObject.IsNullOrEmpty() || latestState.RobotArmObject == 1) |
| | | && task.RobotTaskState == TaskRobotStatusEnum.RobotPickFinish.GetHashCode()) |
| | | { |
| | | _logger.LogInformation("ExecuteAsync:满足放货条件,开始处理取货完成,任务号: {TaskNum}", task.RobotTaskNum); |
| | | QuartzLogger.Info($"ExecuteAsync:满足放货条件,开始处理取货完成", latestState.RobotCrane?.DeviceName ?? ipAddress); |
| | | _logger.LogInformation("ExecuteAsync:满足放货条件,开始下发放货任务,任务号: {TaskNum}", task.RobotTaskNum); |
| | | QuartzLogger.Info($"ExecuteAsync:满足放货条件,开始下发放货任务", latestState.RobotCrane?.DeviceName ?? ipAddress); |
| | | // 发送放货指令 |
| | | await HandlePickFinishedStateAsync(task, ipAddress); |
| | | } |
| | |
| | | // - 手臂上无物料(RobotArmObject == 0) |
| | | // - 任务状态为 RobotPutFinish 或不是 RobotExecuting |
| | | else if ((latestState.CurrentAction == "PutFinished" || latestState.CurrentAction == "AllPutFinished" || latestState.CurrentAction.IsNullOrEmpty()) |
| | | && latestState.RobotArmObject == 0 |
| | | && (latestState.RobotArmObject.IsNullOrEmpty() || latestState.RobotArmObject == 0) |
| | | && (task.RobotTaskState == TaskRobotStatusEnum.RobotPutFinish.GetHashCode() |
| | | || task.RobotTaskState != TaskRobotStatusEnum.RobotExecuting.GetHashCode())) |
| | | { |
| | | _logger.LogInformation("ExecuteAsync:满足取货条件,开始处理放货完成,任务号: {TaskNum}", task.RobotTaskNum); |
| | | QuartzLogger.Info($"ExecuteAsync:满足取货条件,开始处理放货完成", latestState.RobotCrane?.DeviceName ?? ipAddress); |
| | | _logger.LogInformation("ExecuteAsync:满足取货条件,开始下发取货任务,任务号: {TaskNum}", task.RobotTaskNum); |
| | | QuartzLogger.Info($"ExecuteAsync:满足取货条件,开始下发取货任务", latestState.RobotCrane?.DeviceName ?? ipAddress); |
| | | // 发送取货指令 |
| | | await HandlePutFinishedStateAsync(task, ipAddress); |
| | | } |
| | |
| | | /// </summary> |
| | | /// <remarks> |
| | | /// 当取货完成后,向机器人发送放货指令(Putbattery)。 |
| | | /// 机器人收到指令后会将货物放置到目标地址。 |
| | | /// 换盘任务使用批次格式 SendPutWithBatchAsync。 |
| | | /// |
| | | /// 指令格式:Putbattery,{目标地址} |
| | | /// 例如:Putbattery,B01 表示将货物放置到 B01 位置 |
| | |
| | | /// <param name="ipAddress">机器人 IP 地址</param> |
| | | private async Task HandlePickFinishedStateAsync(Dt_RobotTask task, string ipAddress) |
| | | { |
| | | // 构建放货指令,格式:Putbattery,{目标地址} |
| | | string taskString = $"Putbattery,{task.RobotTargetAddress}"; |
| | | string taskString; |
| | | |
| | | // 通过客户端管理器发送指令到机器人 |
| | | var state = _stateManager.GetState(ipAddress); |
| | | |
| | | // 换盘任务批次模式 |
| | | if (task.RobotTaskType == RobotTaskTypeEnum.ChangePallet.GetHashCode()) |
| | | { |
| | | int targetNormalCount = task.RobotTaskTotalNum; |
| | | int currentCompletedCount = state?.RobotTaskTotalNum ?? 0; |
| | | |
| | | bool isFlowA = task.RobotSourceAddressLineCode is "11001" or "11010"; |
| | | |
| | | // ==================== Phase 2: 放正常电芯到目标托盘(两流向相同)==================== |
| | | // PickFinished 到达:Phase 1 的 Pick 命令完成,现在下发 Put 命令放正常电芯 |
| | | if (state?.ChangePalletPhase == 2) |
| | | { |
| | | int remainingNormal = targetNormalCount - currentCompletedCount; |
| | | if (remainingNormal <= 0) |
| | | { |
| | | // 正常电芯全部放完,等待 HandlePutFinishedAsync 切换到 Phase 3 |
| | | return; |
| | | } |
| | | |
| | | int batchStart = (currentCompletedCount / 4) * 4 + 1; |
| | | int putCount = Math.Min(4, remainingNormal); |
| | | var (start, end) = _taskProcessor.BuildBatchRange(batchStart, putCount); |
| | | |
| | | await _taskProcessor.SendPutWithBatchAsync(task, state, task.RobotTargetAddress, start, end); |
| | | |
| | | // Phase 保持为 2,等 HandlePutFinishedAsync 处理完放货计数后再切回 Phase 1 |
| | | _stateManager.TryUpdateStateSafely(ipAddress, state); |
| | | return; |
| | | } |
| | | |
| | | // ==================== Phase 4: 放假电芯(两流向分叉)==================== |
| | | // PickFinished 到达:Phase 3 的 Pick 命令完成,现在下发 Put 命令放假电芯 |
| | | if (state?.ChangePalletPhase == 4) |
| | | { |
| | | int fakeCount = 48 - targetNormalCount; |
| | | int completedFake = Math.Max(0, currentCompletedCount - targetNormalCount); |
| | | int remainingFake = fakeCount - completedFake; |
| | | |
| | | if (remainingFake <= 0) |
| | | { |
| | | // 假电芯全部放完,等待 allputfinished 触发 Phase 5 入库 |
| | | return; |
| | | } |
| | | |
| | | if (isFlowA) |
| | | { |
| | | // 流向A:放假电芯到目标托盘 |
| | | int batchStart = targetNormalCount + 1 + (state.CurrentBatchIndex - 1); |
| | | int putCount = Math.Min(4, remainingFake); |
| | | var (start, end) = _taskProcessor.BuildBatchRange(batchStart, putCount); |
| | | |
| | | await _taskProcessor.SendPutWithBatchAsync(task, state, task.RobotTargetAddress, start, end); |
| | | |
| | | state.CurrentBatchIndex += putCount; |
| | | // Phase 保持为 4,等 HandlePutFinishedAsync 处理完后再切回 Phase 3 |
| | | _stateManager.TryUpdateStateSafely(ipAddress, state); |
| | | } |
| | | else |
| | | { |
| | | // 流向B:放假电芯到5号位 |
| | | var positions = _taskProcessor.GetNextAvailableFakeBatteryPositions(Math.Min(4, remainingFake)); |
| | | if (positions.Count == 0) |
| | | { |
| | | _logger.LogError("HandlePickFinishedStateAsync:无可用假电芯点位,任务号: {TaskNum}", task.RobotTaskNum); |
| | | return; |
| | | } |
| | | |
| | | int start = positions.Min(); |
| | | int end = positions.Max(); |
| | | |
| | | await _taskProcessor.SendPutWithBatchAsync(task, state, "5", start, end); |
| | | |
| | | // Phase 保持为 4,等 HandlePutFinishedAsync 处理完后再切回 Phase 3 |
| | | _stateManager.TryUpdateStateSafely(ipAddress, state); |
| | | } |
| | | return; |
| | | } |
| | | |
| | | // 非批次模式或其他阶段不下发指令 |
| | | return; |
| | | } |
| | | |
| | | // 非换盘任务:使用原有格式 |
| | | if (state != null && state.IsGroupPallet && task.RobotTaskType == RobotTaskTypeEnum.GroupPallet.GetHashCode()) |
| | | { |
| | | if (state.IsScanNG) |
| | | { |
| | | taskString = $"Putbattery,4"; |
| | | } |
| | | else |
| | | { |
| | | taskString = $"Putbattery,{task.RobotTargetAddress}"; |
| | | } |
| | | } |
| | | else |
| | | taskString = $"Putbattery,{task.RobotTargetAddress}"; |
| | | |
| | | bool result = await _clientManager.SendToClientAsync(ipAddress, taskString); |
| | | |
| | | if (result) |
| | | { |
| | | // 发送成功,记录 Info 日志 |
| | | _logger.LogInformation("HandlePickFinishedStateAsync:下发放货指令成功,指令: {TaskString},任务号: {TaskNum}", taskString, task.RobotTaskNum); |
| | | QuartzLogger.Info($"下发放货指令成功,指令: {taskString}", task.RobotRoadway); |
| | | |
| | | // 更新任务状态为"机器人执行中" |
| | | task.RobotTaskState = TaskRobotStatusEnum.RobotExecuting.GetHashCode(); |
| | | |
| | | // 获取最新状态并更新任务关联 |
| | | var stateToUpdate = _stateManager.GetState(ipAddress); |
| | | if (stateToUpdate != null) |
| | | { |
| | | stateToUpdate.CurrentTask = task; |
| | | |
| | | // 安全更新状态到 Redis |
| | | if (_stateManager.TryUpdateStateSafely(ipAddress, stateToUpdate)) |
| | | { |
| | | // 状态更新成功后,更新任务记录 |
| | | await _robotTaskService.UpdateRobotTaskAsync(task); |
| | | } |
| | | } |
| | | } |
| | | else |
| | | { |
| | | // 发送失败,记录 Error 日志 |
| | | _logger.LogError("HandlePickFinishedStateAsync:下发放货指令失败,指令: {TaskString},任务号: {TaskNum}", taskString, task.RobotTaskNum); |
| | | QuartzLogger.Error($"下发放货指令失败,指令: {taskString}", task.RobotRoadway); |
| | | } |
| | |
| | | || task.RobotTaskType == RobotTaskTypeEnum.ChangePallet.GetHashCode(); |
| | | } |
| | | |
| | | // 如果是组盘任务(包括换盘) |
| | | // 如果是组盘任务 |
| | | if (task.RobotTaskType == RobotTaskTypeEnum.GroupPallet.GetHashCode()) |
| | | { |
| | | // 生成托盘条码前缀 |
| | | const string prefix = "TRAY"; |
| | | |
| | | // 生成两个托盘条码(用于组盘操作) |
| | | string trayBarcode1 = RobotBarcodeGenerator.GenerateTrayBarcode(prefix); |
| | | string trayBarcode2 = RobotBarcodeGenerator.GenerateTrayBarcode(prefix); |
| | | //if (!stateForUpdate.BatteryArrived) |
| | | //{ |
| | | // return; |
| | | //} |
| | | // 读取线体电芯条码 |
| | | string trayBarcode1 = RobotBarcodeGenerator.GenerateTrayBarcode("DB40.990"); |
| | | string trayBarcode2 = RobotBarcodeGenerator.GenerateTrayBarcode("DB40.1020"); |
| | | |
| | | // 如果条码生成成功 |
| | | if (!string.IsNullOrEmpty(trayBarcode1) && !string.IsNullOrEmpty(trayBarcode2)) |
| | | { |
| | | if(stateForUpdate.CellBarcode.Contains(trayBarcode1)|| stateForUpdate.CellBarcode.Contains(trayBarcode2)) |
| | | if (stateForUpdate.CellBarcode.Contains(trayBarcode1) || stateForUpdate.CellBarcode.Contains(trayBarcode2)) |
| | | { |
| | | _logger.LogError("HandlePutFinishedStateAsync:生成的托盘条码已存在,可能存在重复,任务号: {TaskNum}", task.RobotTaskNum); |
| | | QuartzLogger.Error($"生成的托盘条码已存在,可能存在重复", stateForUpdate.RobotCrane.DeviceName); |
| | | _logger.LogError("HandlePutFinishedStateAsync:读取的托盘条码已存在,可能存在重复,任务号: {TaskNum}", task.RobotTaskNum); |
| | | QuartzLogger.Error($"读取的托盘条码已存在,可能存在重复", stateForUpdate.RobotCrane.DeviceName); |
| | | |
| | | // 条码重复,记录错误日志并停止后续操作(后续放货时会用到这些条码信息,供后续放货时使用,调试后可能会取消此逻辑) |
| | | |
| | | // 发送取货指令 标记扫码NG,放货时不使用这些条码,并放入NG口 |
| | | //await _taskProcessor.SendSocketRobotPickAsync(task, stateForUpdate, true); |
| | | return; |
| | | } |
| | | else |
| | | { |
| | | _logger.LogInformation("HandlePutFinishedStateAsync:生成的托盘条码唯一,继续执行,任务号: {TaskNum}", task.RobotTaskNum); |
| | | QuartzLogger.Info($"生成的托盘条码唯一,继续执行", stateForUpdate.RobotCrane.DeviceName); |
| | | _logger.LogInformation("HandlePutFinishedStateAsync:读取的托盘条码唯一,继续执行,任务号: {TaskNum}", task.RobotTaskNum); |
| | | QuartzLogger.Info($"读取的托盘条码唯一,继续执行", stateForUpdate.RobotCrane.DeviceName); |
| | | stateForUpdate.CellBarcode = new List<string>() |
| | | { |
| | | trayBarcode1,trayBarcode2 |
| | | }; |
| | | |
| | | // 将条码添加到状态中,供后续放货时使用 |
| | | stateForUpdate.CellBarcode.Add(trayBarcode1); |
| | | stateForUpdate.CellBarcode.Add(trayBarcode2); |
| | | //stateForUpdate.CellBarcode.Add(trayBarcode1); |
| | | //stateForUpdate.CellBarcode.Add(trayBarcode2); |
| | | } |
| | | |
| | | |
| | | // 记录日志:生成托盘条码成功 |
| | | _logger.LogInformation("HandlePutFinishedStateAsync:生成托盘条码成功: {Barcode1}+{Barcode2},任务号: {TaskNum}", trayBarcode1, trayBarcode2, task.RobotTaskNum); |
| | | QuartzLogger.Info($"生成托盘条码成功: {trayBarcode1}+{trayBarcode2}", stateForUpdate.RobotCrane.DeviceName); |
| | | // 记录日志:读取托盘条码成功 |
| | | _logger.LogInformation("HandlePutFinishedStateAsync:读取托盘条码成功: {Barcode1}+{Barcode2},任务号: {TaskNum}", trayBarcode1, trayBarcode2, task.RobotTaskNum); |
| | | QuartzLogger.Info($"读取托盘条码成功: {trayBarcode1}+{trayBarcode2}", stateForUpdate.RobotCrane.DeviceName); |
| | | |
| | | // 发送取货指令 |
| | | await _taskProcessor.SendSocketRobotPickAsync(task, stateForUpdate); |
| | | } |
| | | else |
| | | { |
| | | // 条码生成失败,记录错误日志 |
| | | _logger.LogError("HandlePutFinishedStateAsync:生成托盘条码失败,任务号: {TaskNum}", task.RobotTaskNum); |
| | | QuartzLogger.Error($"生成托盘条码失败", stateForUpdate.RobotCrane.DeviceName); |
| | | // 条码读取失败,记录错误日志 |
| | | _logger.LogError("HandlePutFinishedStateAsync:读取托盘条码失败,任务号: {TaskNum}", task.RobotTaskNum); |
| | | QuartzLogger.Error($"读取托盘条码失败", stateForUpdate.RobotCrane.DeviceName); |
| | | |
| | | |
| | | // 发送取货指令 标记扫码NG,放货时不使用这些条码,并放入NG口 |
| | | //await _taskProcessor.SendSocketRobotPickAsync(task, stateForUpdate, true); |
| | | return; |
| | | } |
| | | } |
| | | else if (task.RobotTaskType == RobotTaskTypeEnum.ChangePallet.GetHashCode()) |
| | | { |
| | | const int targetTotal = 48; |
| | | // 换盘任务进入批次模式,分阶段处理正常电芯和假电芯 (机器人任务总数) |
| | | int targetNormalCount = task.RobotTaskTotalNum; |
| | | // 当前已完成数量(取货完成的数量),初始为状态中的 RobotTaskTotalNum,后续根据取货完成的数量动态更新 |
| | | int currentCompletedCount = stateForUpdate.RobotTaskTotalNum; |
| | | |
| | | // 判断流向(null-safe) |
| | | bool isFlowA = task.RobotSourceAddressLineCode is "11001" or "11010"; |
| | | |
| | | // 目标数量为48:直接走原有逻辑,不进入批次模式 |
| | | if (targetNormalCount == targetTotal) |
| | | { |
| | | await _taskProcessor.SendSocketRobotPickAsync(task, stateForUpdate); |
| | | return; |
| | | } |
| | | |
| | | // 初始化批次模式 |
| | | if (stateForUpdate.ChangePalletPhase == 0) |
| | | { |
| | | stateForUpdate.ChangePalletPhase = 1; |
| | | stateForUpdate.CurrentBatchIndex = 1; |
| | | _logger.LogInformation("HandlePutFinishedStateAsync:换盘任务进入批次模式,任务号: {TaskNum},流向: {Flow}", |
| | | task.RobotTaskNum, isFlowA ? "A" : "B"); |
| | | _stateManager.TryUpdateStateSafely(ipAddress, stateForUpdate); |
| | | } |
| | | |
| | | // ==================== Phase 1: 取正常电芯(两流向相同)==================== |
| | | if (stateForUpdate.ChangePalletPhase == 1) |
| | | { |
| | | int remainingNormal = targetNormalCount - currentCompletedCount; |
| | | if (remainingNormal <= 0) |
| | | { |
| | | // 正常电芯取完,切换到 Phase 3 取假电芯 |
| | | stateForUpdate.ChangePalletPhase = 3; |
| | | stateForUpdate.CurrentBatchIndex = 1; // 假电芯批次从头开始 |
| | | _logger.LogInformation("HandlePutFinishedStateAsync:正常电芯取完,切换到Phase 3取假电芯,任务号: {TaskNum}", task.RobotTaskNum); |
| | | _stateManager.TryUpdateStateSafely(ipAddress, stateForUpdate); |
| | | return; |
| | | } |
| | | |
| | | int pickCount = Math.Min(4, remainingNormal); |
| | | var (start, end) = _taskProcessor.BuildBatchRange(stateForUpdate.CurrentBatchIndex, pickCount); |
| | | |
| | | await _taskProcessor.SendPickWithBatchAsync(task, stateForUpdate, task.RobotSourceAddress, start, end); |
| | | |
| | | stateForUpdate.CurrentBatchIndex += pickCount; |
| | | // 发完 Pick 后切换到 Phase=2,等 PickFinished 触发 HandlePickFinishedStateAsync 下发放货指令 |
| | | stateForUpdate.ChangePalletPhase = 2; |
| | | _stateManager.TryUpdateStateSafely(ipAddress, stateForUpdate); |
| | | return; |
| | | } |
| | | |
| | | // ==================== Phase 3: 处理假电芯(流向A/B 分叉),自己循环 ==================== |
| | | if (stateForUpdate.ChangePalletPhase == 3) |
| | | { |
| | | int fakeCount = targetTotal - targetNormalCount; |
| | | int completedFake = Math.Max(0, currentCompletedCount - targetNormalCount); |
| | | int remainingFake = fakeCount - completedFake; |
| | | |
| | | if (remainingFake <= 0) |
| | | { |
| | | // 假电芯全部处理完,切换到 Phase 5 等待入库 |
| | | stateForUpdate.ChangePalletPhase = 5; |
| | | _logger.LogInformation("HandlePutFinishedStateAsync:假电芯处理完毕,切换到Phase 5等待入库,任务号: {TaskNum}", task.RobotTaskNum); |
| | | _stateManager.TryUpdateStateSafely(ipAddress, stateForUpdate); |
| | | return; |
| | | } |
| | | |
| | | if (isFlowA) |
| | | { |
| | | // 流向A:从5号位取假电芯 |
| | | var positions = _taskProcessor.GetNextAvailableFakeBatteryPositions(Math.Min(4, remainingFake)); |
| | | if (positions.Count == 0) |
| | | { |
| | | _logger.LogError("HandlePutFinishedStateAsync:无可用假电芯点位,任务号: {TaskNum}", task.RobotTaskNum); |
| | | return; |
| | | } |
| | | await _taskProcessor.SendSocketRobotFakeBatteryPickAsync(task, stateForUpdate, positions); |
| | | } |
| | | else |
| | | { |
| | | // 流向B:从源地址取假电芯 |
| | | int pickCount = Math.Min(4, remainingFake); |
| | | var (start, end) = _taskProcessor.BuildBatchRange(stateForUpdate.CurrentBatchIndex, pickCount); |
| | | await _taskProcessor.SendPickWithBatchAsync(task, stateForUpdate, task.RobotSourceAddress, start, end); |
| | | stateForUpdate.CurrentBatchIndex += pickCount; |
| | | } |
| | | |
| | | // 发完 Pick 后切换到 Phase=4,等 PickFinished 触发 HandlePickFinishedStateAsync 下发放货指令 |
| | | stateForUpdate.ChangePalletPhase = 4; |
| | | _stateManager.TryUpdateStateSafely(ipAddress, stateForUpdate); |
| | | return; |
| | | } |
| | | |
| | | // ==================== Phase 5: 完成入库(allputfinished / allpickfinished 触发)==================== |
| | | if (stateForUpdate.ChangePalletPhase == 5) |
| | | { |
| | | // Phase 5 由 allpickfinished/allputfinished 触发入库,本方法不再下发指令 |
| | | return; |
| | | } |
| | | } |
| | | else |