using System.Collections.Generic;
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using System.Threading.Tasks;
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using WIDESEA_Core.UserManager;
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using WIDESEA_Core.Utilities;
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using WIDESEA_Entity.DomainModels;
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using WIDESEA_System.Services;
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namespace WIDESEA_System.IServices
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{
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public partial interface ISys_RoleService
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{
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Task<WebResponseContent> GetUserTreePermission(int role_Id);
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Task<WebResponseContent> GetCurrentUserTreePermission();
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Task<WebResponseContent> GetCurrentTreePermission();
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Task<WebResponseContent> SavePermission(List<UserPermissions> userPermissions, int roleId);
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/// <summary>
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/// 获取角色下所有的角色
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/// </summary>
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/// <param name="roleId"></param>
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/// <returns></returns>
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Task<List<RoleNodes>> GetAllChildrenAsync(int roleId);
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/// <summary>
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/// 获取角色下所有的角色
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/// </summary>
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/// <param name="roleId"></param>
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/// <returns></returns>
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List<RoleNodes> GetAllChildren(int roleId);
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/// <summary>
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/// 获取角色下所有的角色Id
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/// </summary>
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/// <param name="roleId"></param>
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/// <returns></returns>
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Task<List<int>> GetAllChildrenRoleIdAsync(int roleId);
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List<int> GetAllChildrenRoleId(int roleId);
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/// <summary>
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/// 获取当前角色下的所有角色包括自己的角色Id
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/// </summary>
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/// <returns></returns>
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List<int> GetAllChildrenRoleIdAndSelf();
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}
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}
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