1
z8018
2025-04-16 1f361850d35ba47225951efbc49d592eea685cf8
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WIDESEAWCS_DTO.PlacedBlockDTO;
using WIDESEAWCS_IBasicInfoService;
 
namespace WIDESEAWCS_BasicInfoService
{
    public class PlaceBlockService
    {
        public const int SPACING = 5;
 
        /// <summary>
        /// 容器尺寸
        /// </summary>
        public ContainerSize ContainerSize { get; private set; }
 
        /// <summary>
        /// 已放置货物
        /// </summary>
        public List<PlacedBlock> PlacedBlocks { get; private set; }
 
        private readonly PlacedBlock containerFloor;
 
        public PlaceBlockService(ContainerSize containerSize, List<PlacedBlock>? placedBlocks = null)
        {
            containerSize.Length = containerSize.Length;
            containerSize.Width = containerSize.Width;
            ContainerSize = containerSize;
            if (placedBlocks == null || placedBlocks.Count == 0)
            {
                PlacedBlocks = new List<PlacedBlock>();
            }
            else
            {
                PlacedBlocks = placedBlocks;
            }
 
 
            containerFloor = new PlacedBlock(new Point3D(0, 0, 0), ContainerSize.Length, ContainerSize.Width, 0);
        }
 
        /// <summary>
        /// 主放置方法:尝试放置指定尺寸的货物
        /// </summary>
        /// <param name="length">货物长度(X轴方向)</param>
        /// <param name="width">货物宽度(Y轴方向)</param>
        /// <param name="height">货物高度(Z轴方向)</param>
        /// <returns>
        /// 成功:返回可放置位置的左下前角Point3D坐标
        /// 失败:返回null(尺寸无效或空间不足)
        /// </returns>
        public Point3D? PlaceBlock(int length, int width, int height)
        {
            if (!IsValidBlock(length, width, height))
                return null;
 
            return FindStackablePosition(length, width, height);
        }
 
        /// <summary>
        /// 验证货物尺寸有效性
        /// 校验规则:
        /// 1. 各维度尺寸必须大于等于50mm
        /// 2. 各维度尺寸不得超过容器对应维度(扣除间隔后)
        /// 3. 高度必须 <= 容器剩余高度
        /// </summary>
        /// <param name="l"></param>
        /// <param name="w"></param>
        /// <param name="h"></param>
        /// <returns></returns>
        private bool IsValidBlock(int l, int w, int h)
        {
            return l > 0 && w > 0 && h > 0 &&
                   l <= ContainerSize.Length - 2 * SPACING &&
                   w <= ContainerSize.Width - 2 * SPACING &&
                   h < ContainerSize.Height;
        }
 
        /// <summary>
        /// 在现有货物顶部寻找叠放位置(堆叠模式)
        /// 叠放条件:
        /// - 支撑面积 >= 被支撑面面积的70%
        /// - 新货物完全位于支撑货物上方
        /// - 满足间隔要求
        /// </summary>
        /// <param name="l">长度</param>
        /// <param name="w">宽度</param>
        /// <param name="h">高度</param>
        /// <returns></returns>
        private Point3D? FindStackablePosition(int l, int w, int h)
        {
            // 生成候选支撑层(包含容器底部)
            var candidateLayers = PlacedBlocks
                .Select(b => b.Position.Z + b.Height)
                .Append(0)
                .Distinct()
                .OrderBy(z => z)
                .ToList();
 
            foreach (var baseZ in candidateLayers)
            {
                if (baseZ + h > ContainerSize.Height) continue;
 
                // 获取当前层的支撑块(包含虚拟容器底部)
                var supports = GetSupportBlocks(baseZ);
 
                foreach (var support in supports)
                {
                    // 计算有效叠放区域(修正间隔逻辑)
                    int xStart = support.Position.X;
                    int yStart = support.Position.Y;
 
                    // 容器底部支撑必须内缩间隔(即使尺寸相同)
                    if (support == containerFloor)
                    {
                        xStart = support.Position.X;
                        yStart = support.Position.Y;
                    }
 
                    int xEnd = support.Position.X + support.Length - l;
                    int yEnd = support.Position.Y + support.Width - w;
 
                    // 普通支撑块仅在尺寸不同时加间隔
                    if (support != containerFloor &&
                       (l != support.Length && w != support.Width))
                    {
                        xStart += SPACING;
                        yStart += SPACING;
                        xEnd -= SPACING;
                        yEnd -= SPACING;
                    }
 
                    // 最终容器边界约束
                    xEnd = Math.Min(xEnd, ContainerSize.Length - l - SPACING);
                    yEnd = Math.Min(yEnd, ContainerSize.Width - w - SPACING);
 
                    if (xStart > xEnd || yStart > yEnd) continue;
 
                    // 优化搜索:优先角落位置
                    for (int y = yStart; y <= yEnd; y += 10)
                    {
                        for (int x = xStart; x <= xEnd; x += 10)
                        {
                            var candidate = new Point3D(x, y, baseZ);
                            if (IsPositionValid(candidate, l, w, h))
                            {
                                var placed = new PlacedBlock(candidate, l, w, h);
                                //PlacedBlocks.Add(placed);
                                return candidate;
                            }
                        }
                    }
                }
            }
            return null;
        }
 
        /// <summary>
        /// 获取支撑当前货物的底层货物列表
        /// 特殊处理:当baseZ=0时返回虚拟容器底部作为支撑
        /// 支撑条件:货物底面与支撑货物顶面接触且Z坐标匹配
        /// </summary>
        /// <param name="baseZ">支撑块高度</param>
        /// <returns></returns>
        private IEnumerable<PlacedBlock> GetSupportBlocks(int baseZ)
        {
            var blocks = PlacedBlocks
                .Where(b => b.Position.Z + b.Height == baseZ)
                .OrderByDescending(b => b.Length * b.Width).ToList();
 
            // 当baseZ=0时添加容器底部支撑
            if (baseZ == 0 && blocks.Count == 0)
            {
                return new List<PlacedBlock> { containerFloor };
            }
 
            return blocks;
        }
 
        /// <summary>
        /// 验证指定位置是否合法
        /// 校验内容:
        /// 1. 边界条件:货物不得超出容器有效空间
        /// 2. 碰撞检测:与已放置货物无空间重叠
        /// 3. 间隔要求:保持最小间隔(SPACING常量)
        /// </summary>
        /// <param name="pos">坐标</param>
        /// <param name="l">长度</param>
        /// <param name="w">宽度</param>
        /// <param name="h">高度</param>
        /// <returns></returns>
        private bool IsPositionValid(Point3D pos, int l, int w, int h)
        {
            // 边界检查(含容器边缘间隔)
            if (pos.X < SPACING ||
                pos.Y < SPACING ||
                pos.X + l > ContainerSize.Length - SPACING ||
                pos.Y + w > ContainerSize.Width - SPACING)
                return false;
 
            // 三维碰撞检测
            var newBlock = new PlacedBlock(pos, l, w, h);
            return !PlacedBlocks.Any(existing =>
            {
                bool xOverlap = newBlock.Position.X < existing.Position.X + existing.Length + SPACING &&
                              newBlock.Position.X + newBlock.Length + SPACING > existing.Position.X;
 
                bool yOverlap = newBlock.Position.Y < existing.Position.Y + existing.Width + SPACING &&
                              newBlock.Position.Y + newBlock.Width + SPACING > existing.Position.Y;
 
                bool zOverlap = newBlock.Position.Z < existing.Position.Z + existing.Height &&
                              newBlock.Position.Z + h > existing.Position.Z;
 
                return xOverlap && yOverlap && zOverlap;
            });
        }
    }
}