using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WIDESEA_Common
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{
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public class LevelChangeHelper
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{
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public static string LevelChange(string beforeLevel)
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{
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string afterLevel = string.Empty;
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switch (beforeLevel)
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{
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case "原级":
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afterLevel = "新造原型"; break;
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case "等级1":
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afterLevel = "新造原型1"; break;
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case "等级2":
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afterLevel = "新造原型2"; break;
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case "等级3":
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afterLevel = "新造原型3"; break;
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case "等级4":
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afterLevel = "新造原型4"; break;
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case "等级5":
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afterLevel = "新造原型5"; break;
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case "等级6":
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afterLevel = "新造原型6"; break;
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default:
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afterLevel = "";
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break;
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}
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return afterLevel;
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}
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public static string LevelChangeType(string beforeLevel)
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{
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string afterLevel = string.Empty;
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if (beforeLevel.Contains("原"))
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afterLevel = "原级";
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if (beforeLevel.Contains("等级1"))
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afterLevel = "等级1";
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if (beforeLevel.Contains("等级2"))
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afterLevel = "等级2";
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if (beforeLevel.Contains("等级3"))
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afterLevel = "等级3";
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if (beforeLevel.Contains("等级4"))
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afterLevel = "等级4";
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if (beforeLevel.Contains("等级5"))
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afterLevel = "等级5";
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if (beforeLevel.Contains("等级6"))
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afterLevel = "等级6";
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return afterLevel;
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}
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}
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}
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