namespace WIDESEA_Cache;
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/// <summary>
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/// 缓存服务
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/// </summary>
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public partial interface ISimpleCacheService
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{
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#region 基础操作
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/// <summary>是否包含缓存项</summary>
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/// <param name="key"></param>
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/// <returns></returns>
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bool ContainsKey(string key);
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/// <summary>设置缓存项</summary>
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/// <param name="key">键</param>
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/// <param name="value">值</param>
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/// <param name="expire">过期时间,秒。小于0时采用默认缓存时间</param>
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/// <returns></returns>
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bool Set<T>(string key, T value, int expire = -1);
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/// <summary>设置缓存项</summary>
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/// <param name="key">键</param>
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/// <param name="value">值</param>
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/// <param name="expire">过期时间</param>
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/// <returns></returns>
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bool Set<T>(string key, T value, TimeSpan expire);
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/// <summary>获取缓存项</summary>
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/// <param name="key">键</param>
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/// <returns></returns>
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T Get<T>(string key);
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/// <summary>批量移除缓存项</summary>
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/// <param name="keys">键集合</param>
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/// <returns></returns>
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int Remove(params string[] keys);
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/// <summary>清空所有缓存项</summary>
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void Clear();
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/// <summary>设置缓存项有效期</summary>
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/// <param name="key">键</param>
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/// <param name="expire">过期时间</param>
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bool SetExpire(string key, TimeSpan expire);
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/// <summary>获取缓存项有效期</summary>
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/// <param name="key">键</param>
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/// <returns></returns>
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TimeSpan GetExpire(string key);
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/// <summary>
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/// 模糊删除
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/// </summary>
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/// <param name="pattern">匹配关键字</param>
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void DelByPattern(string pattern);
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#endregion 基础操作
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#region 集合操作
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/// <summary>批量获取缓存项</summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="keys"></param>
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/// <returns></returns>
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IDictionary<string, T> GetAll<T>(IEnumerable<string> keys);
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/// <summary>批量设置缓存项</summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="values"></param>
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/// <param name="expire">过期时间,秒。小于0时采用默认缓存时间</param>
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void SetAll<T>(IDictionary<string, T> values, int expire = -1);
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/// <summary>获取列表</summary>
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/// <typeparam name="T">元素类型</typeparam>
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/// <param name="key">键</param>
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/// <returns></returns>
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IList<T> GetList<T>(string key);
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/// <summary>获取哈希</summary>
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/// <typeparam name="T">元素类型</typeparam>
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/// <param name="key">键</param>
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/// <returns></returns>
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IDictionary<string, T> GetDictionary<T>(string key);
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/// <summary>获取队列</summary>
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/// <typeparam name="T">元素类型</typeparam>
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/// <param name="key">键</param>
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/// <returns></returns>
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IProducerConsumer<T> GetQueue<T>(string key);
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/// <summary>获取栈</summary>
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/// <typeparam name="T">元素类型</typeparam>
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/// <param name="key">键</param>
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/// <returns></returns>
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IProducerConsumer<T> GetStack<T>(string key);
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/// <summary>获取Set</summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="key"></param>
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/// <returns></returns>
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ICollection<T> GetSet<T>(string key);
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#endregion 集合操作
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#region 高级操作
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/// <summary>添加,已存在时不更新</summary>
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/// <typeparam name="T">值类型</typeparam>
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/// <param name="key">键</param>
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/// <param name="value">值</param>
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/// <param name="expire">过期时间,秒。小于0时采用默认缓存时间</param>
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/// <returns></returns>
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bool Add<T>(string key, T value, int expire = -1);
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/// <summary>设置新值并获取旧值,原子操作</summary>
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/// <remarks>
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/// 常常配合Increment使用,用于累加到一定数后重置归零,又避免多线程冲突。
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/// </remarks>
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/// <typeparam name="T">值类型</typeparam>
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/// <param name="key">键</param>
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/// <param name="value">值</param>
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/// <returns></returns>
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T Replace<T>(string key, T value);
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/// <summary>尝试获取指定键,返回是否包含值。有可能缓存项刚好是默认值,或者只是反序列化失败,解决缓存穿透问题</summary>
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/// <typeparam name="T">值类型</typeparam>
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/// <param name="key">键</param>
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/// <param name="value">值。即使有值也不一定能够返回,可能缓存项刚好是默认值,或者只是反序列化失败</param>
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/// <returns>返回是否包含值,即使反序列化失败</returns>
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bool TryGetValue<T>(string key, out T value);
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/// <summary>累加,原子操作</summary>
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/// <param name="key">键</param>
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/// <param name="value">变化量</param>
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/// <returns></returns>
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long Increment(string key, long value);
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/// <summary>累加,原子操作</summary>
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/// <param name="key">键</param>
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/// <param name="value">变化量</param>
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/// <returns></returns>
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double Increment(string key, double value);
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/// <summary>递减,原子操作</summary>
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/// <param name="key">键</param>
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/// <param name="value">变化量</param>
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/// <returns></returns>
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long Decrement(string key, long value);
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/// <summary>递减,原子操作</summary>
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/// <param name="key">键</param>
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/// <param name="value">变化量</param>
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/// <returns></returns>
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double Decrement(string key, double value);
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#endregion 高级操作
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#region 事务
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/// <summary>提交变更。部分提供者需要刷盘</summary>
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/// <returns></returns>
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int Commit();
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/// <summary>申请分布式锁</summary>
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/// <param name="key">要锁定的key</param>
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/// <param name="msTimeout">锁等待时间,单位毫秒</param>
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/// <returns></returns>
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IDisposable AcquireLock(string key, int msTimeout);
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/// <summary>申请分布式锁</summary>
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/// <param name="key">要锁定的key</param>
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/// <param name="msTimeout">锁等待时间,申请加锁时如果遇到冲突则等待的最大时间,单位毫秒</param>
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/// <param name="msExpire">锁过期时间,超过该时间如果没有主动释放则自动释放锁,必须整数秒,单位毫秒</param>
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/// <param name="throwOnFailure">失败时是否抛出异常,如果不抛出异常,可通过返回null得知申请锁失败</param>
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/// <returns></returns>
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IDisposable AcquireLock(string key, int msTimeout, int msExpire, bool throwOnFailure);
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#endregion 事务
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}
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