using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WIDESEA_Common.Location
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{
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public class LocationStateConst
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{
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/// <summary>
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/// 空货位
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/// </summary>
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public const int LocationState_Empty = 0;
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/// <summary>
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/// 有货
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/// </summary>
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public const int LocationState_Stored = 1;
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/// <summary>
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/// 入库分配待执行
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/// </summary>
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public const int LocationState_Inbound_Assigned = 2;
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/// <summary>
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/// 出库分配待执行
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/// </summary>
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public const int LocationState_Outbound_Assigned = 3;
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/// <summary>
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/// 空托盘下架执行中
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/// </summary>
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public const int LocationState_SpecialOutbound_Executing = 4;
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/// <summary>
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/// 空托盘
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/// </summary>
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public const int LocationState_Empty_Tray = 6;
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/// <summary>
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/// 波次出库中
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/// </summary>
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public const int LocationState_InWaveComputing = 7;
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/// <summary>
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/// 指定出库中
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/// </summary>
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public const int LocationState_OutManualComputing = 8;
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/// <summary>
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/// 出库执行中
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/// </summary>
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public const int LocationState_Outbound_Executing = 9;
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/// <summary>
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/// 入库执行中
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/// </summary>
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public const int LocationState_Inbound_Executing = 10;
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/// <summary>
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/// 移库中。(移库的开始货位)
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/// </summary>
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public const int LocationState_Transfer_Executing = 11;
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/// <summary>
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/// 移库等待中。(移库的目的货位)
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/// </summary>
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public const int LocationState_TransferWaiting_Executing = 12;
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/// <summary>
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/// 质检锁定
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/// </summary>
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public const int LocationState_QCLocked = 13;
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}
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}
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